Sound Round 1 – Music

Music can really add to or subtract from a game. For example, think about how classic the Mario theme song is, or how well music was used in the Zelda games. Making sure a game has solid music is an important part of development that many people leave until the end. We wanted to get […]

Category : Blog

Graphics Round Four – Backgrounds

A key part of any game’s graphics is the background on which all the other assets are displayed.  This is especially true for puzzle games where the background remains mostly in place during gameplay because the user is going to spend a lot of time looking at it, even if it’s just in their peripheral […]

Category : Blog

Choosing a Framework

These days there are a variety of development options available to developers of mobile games.  Why would you want to use a framework?  The basic tools that Apple and Google provide were designed to be general purpose and require a fair amount of programming to accomplish everything.  Frameworks simplify tasks and automate many of the […]

Category : Blog

Graphics Round Three – Menus

For a round of game concept pitches and feedback sessions, we found ourselves in need of a few basic screenshots for Grow Your Garden so that people could see exactly what we were talking about. Rather than spending time making throwaway assets that would never make it into the final game, we decided to go […]

Category : Blog

Graphics Round Two – Perspective

Any game for kids needs a huge number of visuals to hold attention and anchor the gameplay. Once we started planning out all of the assets we would need, it was obvious that we needed to create all of them with a single user perspective. For example, Farmville uses a strict isometric perspective that works […]

Category : Blog

Graphics Round One – Choices

After defining the idea and basic gameplay for Grow Your Garden, we wanted to establish an art style and create a few assets that could be used in screenshots and demos. Games for kids are quite fun to create artwork for since realism takes a back seat to cuteness and suggestive styling. But, there are […]

Category : Blog

Ideaboarding Grow Your Garden

The first step in building any game is figuring out how to take an idea and make it into something that people will want to play.  Our upcoming game, Grow Your Garden, started as a simple idea – teach basic arithmetic using differently sized buckets of water.  But that’s just a test – arithmetic puzzles […]

Category : Blog