Reviews of Grow Your Garden are Starting to Arrive

  Kids-apps.mobi just posted a review of Grow Your Garden that showcases some of the great features in the game.  Check it out here to see what others are saying! Like this post? Like us on facebook, too!

Category : Blog

Grow Your Garden Is Now Available for iPad!

After almost 6 months of development, testing, and approval processing, Grow Your Garden is now available for the iPad in the App Store!  You can view and download it in iTunes here, and don’t forget to check out the video teaser to see it in action: We are really excited to see what parents and […]

Category : Blog

The App Submission Process

The submission process for Apple’s App Store is rather notorious among developers for several reasons (just search on Google for “app store submission process”).  In the last two years, Apple has made an effort to make submitting your apps more friendly and less prone to rejection for unknown reasons.  Even so, here are a few […]

Category : Blog

On Memory Management

Many iOS developers will agree that once you get past the syntax quirks of Objective-C, the most unfriendly aspect of the  language is memory management.  If you aren’t a programmer, you can think of memory management like it’s a closet: Closets are full of items collected over time – some of the things in them […]

Category : Blog

The Importance of Play Testing

I cannot stress enough the importance of having people outside your development team test your game at every key milestone.  Ideally you should have people in your target audience testing, but showing off your app to anyone (friends, family, everyone who doesn’t run away when you tell them you’re making a game, etc.) yields several […]

Category : Blog

Sound Round 2 – Effects

Sound effects are everywhere in rich media.  Think of how many button clicks, character and NPC actions, and point totals had sounds in the last game you played.  These sounds are important because they act as a source of feedback for users to help them understand what is going on as a result of their […]

Category : Blog

Designing a Level Progression

With a few exceptions like open-world games, just about all modern games feature some form of levels to offer structure, challenges, and rewards to gamers while they play. Levels are also an important way to introduce players to game concepts and controls, and to let them improve their skills over time. This is true for […]

Category : Blog

Graphics Round 6 – Pseudo Animation

A long time ago, the people drawing cartoons figured something out – animating takes a really long time.  If you’ve ever made a flipbook, you’ll understand why: even animating simple things requires redrawing an entire object for every single frame.  To combat this problem, the same cartoon animators came up with a bunch of time saving tricks […]

Category : Blog

The Trouble With Advertising

The name Learning Yard isn’t just indicative of the kinds of games we make – it’s also indicative of how we think.  We are always learning, and one of the main methods we use to learn more about game development and our target market is testing.  Recently, we wanted to test out how effective it […]

Category : Blog

Graphics Round Five – Characters

People naturally tend to associate with characters in all kinds of media.  Good movies, novels, plays, etc. all revolve around characters and their interactions more than anything else.  This is often true of games as well, even if the characters are anthropomorphic animals flying across the screen instead of real people.  And this is especially […]

Category : Blog