Graphics Round Two – Perspective

Any game for kids needs a huge number of visuals to hold attention and anchor the gameplay. Once we started planning out all of the assets we would need, it was obvious that we needed to create all of them with a single user perspective. For example, Farmville uses a strict isometric perspective that works quite well for displaying a farm. Angry Birds uses a simpler 2D side perspective that is the standard for artillery and tossing games.

Since Grow Your Garden focuses on close-ups of your plants, but also involves interaction with water buckets, we decided to go for a low angle perspective. That way, everything looks somewhat 3D, but interacting with objects in the foreground is still easy. This makes it more difficult to create game assets than if we had gone with simple 2D, but the result is more engaging:

Grow Your Garden House

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